Fly a jet down a valley that never ends. The lower and faster you fly, the more you score. Skim the treetops, fly under bridges and rock arches, go through rings, and touch down on a moving aircraft carrier without stopping.

Please leave a rating if you enjoyed! it really helps me out :)

What's in it

  • A new valley every run, built as you fly, with the day turning into night as you go
  • Flying close to things scores. Near misses, rings, bridges and landings build your multiplier
  • Radar sites and enemy jets. Climb too high and they lock on. You have missiles, a gun and flares
  • Touch-and-go landings on carriers to rearm
  • A world leaderboard. Every score is saved with its valley, so you can fly the exact valley the top player flew and try to beat them
  • A daily valley that's the same for everyone
  • Night vision after dark
  • A tutorial if you're new

Controls

Gamepad or joystick STRONGLY recommended.

Keyboard: W/S pitch, A/D roll, Q/E rudder, Shift afterburner, Space airbrake, B hard brake, G gear, J gun, K missile, L flares

Mouse: press C in flight to steer with the mouse

Phone and tablet: on-screen stick and throttle, or tilt to steer

Feedback is very welcome in the comments.

Updated 1 hour ago
Published 9 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJebKJ21
GenreAction
Tagsairplane, Arcade, combat, Endless, Fast-Paced, Flight, jet, Low-poly, Procedural Generation, Score Attack
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Joystick, Touchscreen, Accelerometer, Playstation controller, Flight stick
AccessibilitySubtitles, Configurable controls
AI DisclosureAI Assisted, Code, Graphics

Development log

Comments

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Very fun, I would recommend increasing frequency of airfields and adding a new jet perhaps?

Man I love it. Thanks for the cockpit view :)

Love this! As someone with hundreds of hours in Just Cause 2 and 3 flying jets, this is my jam.

Presentation is immaculate, no notes. Looks great on my ultrawide.
Mix of challenges is fun, and I like the way I'm told about each of them so I can set up for it, but the way they overlap doesn't always work (like a formation challenge that I reach at the same time as some rings or a low flying obstacle). I'd prefer to focus on one thing at a time, also much less visual clutter.
I mostly ignored the chain scoring stuff, it felt out of my control, although I can see it being interesting for highly skilled players that want to chase leaderboard scores. This means the UI hierarchy wasn't right for me, the chain scoring info was really front and centre but was also one of the least relevant things (also probably my ultrawide put a lot of UI elements further out of my vision than intended).
If I were to tune the handling to my liking, I'd make the rudders a little more potent and make it MUCH faster to accel and decel. The amount of setup time to touch down on a carrier is pretty massive just because of how long it takes to slow down. Probably realistic but just not what I'm used to and IMO doesn't suit a fast-paced game like this with challenges that constantly want you to speed up and slow down. Handling overall is really nice though, much better than I expected.
Plenty of UI polish could improve the first few minutes experience even more, but it's already super fun and moreish!
(1 edit)

Thanks for the feedback! I tried to ensure that challenges dont overlap, but its pretty hard with formation since the challenge is moving through the valley quickly. I also agree the acceleration is a bit slow - ill try bump it up at some point to test how it feels.

thanks for the positive feedback!

EDIT - doubled the acceleration, and i think its better paced now. thanks for the idea.

I really enjoyed playing this game! I tried using my flight joystick (Logitech Extreme 3D Pro), but unfortunately, it didn’t work. Would it be possible to add support for flight joysticks like this in a future update?

(2 edits)

Found the issue - fix incoming

EDIT: should be working now, let me know if not.

I worked perfectly! Thank you very much

(3 edits) (+1)

I love it. Simple enough to get the hang of it quickly, hard enough to not be boring. I especially love the mix of both high speed and low speed requirements.


Maybe replace R in the game over screen from "FLY AGAIN" to "Same valley again". Also cockpit view perhaps? 

Adding the cockpit view today - thanks for the feedback.